![]() ![]() First, you need to compile a debug build of GZDoom. Maybe you have found a way to make GZDoom crash, and are interested in debugging it. This section is intended for more advanced users who may be unfamiliar to CMake or debugging on Linux systems. This page has helped you compile GZDoom, but perhaps you are interested in debugging the code or submitting code changes or fixes for inclusion. ![]() Remove /usr/games/gzdoom-alpha directory and all its files: Remove /usr/games/gzdoom directory and all its files: Now from a terminal you should be able to run gzdoom or gzdoom-alpha from any user account. ![]() # The following command is for GZDoom 2.x or older versionsĮxport LD_LIBRARY_PATH=/usr/games/gzdoom$dĮxec /usr/games/gzdoom$d/gzdoom > gzdoom$d.sh & Sudo cp -rv gzdoom gzdoom.pk3 lights.pk3 brightmaps.pk3 game_widescreen_gfx.pk3 $p soundfonts fm_banks $l \ If then p=game_support.pk3 else p=zd_extra.pk3 fi & Mesa-libGL-devel tar SDL-devel glew-devel Libmpg123-devel libsndfile-devel gtk3-devel timidity++ nasm \ Libjpeg-turbo-devel fluidsynth-devel game-music-emu-devel openal-soft-devel \ Libgl1-mesa-dev tar libsdl1.2-dev libglew-devįedora dnf install gcc-c++ make cmake SDL2-devel git zlib-devel bzip2-devel \ Libmpg123-dev libsndfile1-dev libgtk-3-dev timidity nasm \ Libbz2-dev libjpeg-dev libfluidsynth-dev libgme-dev libopenal-dev \ In addition to or instead of FMOD, OpenAL can be used for sound in which case the following are required:ĭebian/Ubuntu sudo apt-get install g++ make cmake libsdl2-dev git zlib1g-dev \
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